Level Design Project Lead

Joined the team on October 6, 2019

Dabbling in all sides of UE4, and even Blueprints at one point, Nick knows his stuff through years of practice. But he quickly came to realise how good he is at both level design and environment art. And for good reason. His work, and even his face, is plastered across all the maps in Project Wraith. Nick has done a lot of the foundational work to get the entire game where it is now – and recently was promoted to Project Lead. He is now leading the entire team to success, as his vision is laser-focused on making a fun shooter.